A damage source that drops a ship's HP below 75% will not itself cause a detonation.A ship with a health pool greater than 75% of its maximum cannot detonate.Mounting either India X-Ray or Juliet Whiskey Unaone increases magazine detonation chance.Each ship has its own armor value for the magazines, therefore ships with thinner magazine armor have a higher detonation chance.Aircraft carriers and submarines cannot detonate since they have no magazine.(Note that this is still below 100%.) Each ship has its own metric for calculating detonation chance based upon magazine HP. When a magazine loses all of its health points (HP), the chance of detonation will increase to its maximum native value. Damage to a magazine increases the chances of detonation occurring.With that said, certain actions or choices will increase the probability of Detonation a few of them are highlighted below: It should be noted that there is no situation in the game that warrants a 100% detonation chance. Damage to the magazines can be caused by penetrating damage from direct hits by armor-piercing shells or splash damage from high explosive shells or torpedoes. In other words ships, like Novik, that have non-enclosed rifles behind blast shields have magazines located beneath the deck. To cause a detonation to occur, damage needs to be dealt to the magazines, which are found underneath the primary turrets and/or primary artillery. ![]() ![]() The Armor Viewer in the Port Screen can be used to show the locations of the magazines, such as the ones on Admiral Graf Spee.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |